PROJECTS

OUR PROJECTS OFFER

 1. Education about problem-solving abilities that help bring human rights to health care by learning how to create guidelines for physical, personal, and community survival.

 2. Intervention for health care human rights violations 

 3. Research studies to evaluate the projects    

EDUCATION     

     Elder Voices offers interactive nonfiction and fiction stories that encourage people to learn about their problem-solving abilities to create guidelines for trying to achieve their immediate and lifelong values. From cave paintings to computer languages, people have invented ways to represent their knowledge and form plans to guide their actions. Our stories are in the style of a mythic journey with places where you can interact and explore your ideas. For descriptions of our stories go to the Design Your Health Care Guides web page.  Link https://sites.google.com/site/eldervoices/design-your-health-care-guides 

    You might also want to use a virtual or simulated environment to help discover the steps necessary to reach your goals before trying them in real life situations. You can experience some of our virtual education projects and stories by visiting Elder Voices in the 3D environment of Second Life ®. Learn more about this work in the Virtual Journeys page of our website.   Link https://sites.google.com/site/eldervoices/Virtual-Journeys     


INTERVENTION 

Examples of Areas for intervention of human rights violations in health care are;

1. Discrimination in medical diagnosis and treatment for people with unusual, complex, and nonlinear symptom patterns as might be seen in diseases such as Lyme disease. 

2. Witnessing and testifying for individuals who are in abusive guardianship situations. 

3. Networking with organizations and caregivers working with people who need a voice when they are ill or injured, for example, the Witness program. (www.witness.org)  


RESEARCH STUDIES 

    The assessment of how well the educational material and intervention are achieving our mission includes research methods that capture the real life experience of a person while they are engaged in trying to achieve a health care goal. These methods are adapted from Think Aloud data collection and Means-Ends analysis methods introduced by Drs. Herbert Simon and Alan Newell in the 1960’s. They offer information about a person’s experience of their health that can be a useful addition to more traditional research.

    The Think Aloud data is like an unedited documentary story, a recording of the person’s problem-solving strategies for achieving a goal while they take actions they believe might work. The Means-End analysis is used as a heuristic to build a model for how a person represents and uses information for reducing the distance between their goals and the present situation they are in. This analysis can be divided into sub-goals that represent the kinds of knowledge the person will need to achieve their goals, such as defining their values, and designing a map and path for discovering possible actions to take.

    The research that has been completed is being used to design educational content and curriculum for accredited course material.

 

FUTURE PROJECTS 

Developing Virtual Assistants that interact with a person in their real life environment to offer;

1. Information to help solve a particular problem

2. Protection for the person who is vulnerable by having a personal advocate 

3. Ways of connecting the person to telehealth and telemedicine services. 

   

 

 


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