PROJECTS

Learning to achieve good health is a lifetime journey, a quest to find guidelines for survival, not only physically, but for choices of personal and humanitarian values. 
  Our projects offer; 
  1. Education about problem-solving strategies that help people design their guides.
  2. Intervention for health care human rights violations 
  3. Research Studies to evaluate the projects.

EDUCATION         

Elder Voices creates interactive nonfiction and fiction stories that encourage people to discover their most important health care guides. From cave paintings to computer languages, people have   invented ways to represent their knowledge and form plans to guide their actions. Our stories are in the ancient format of a mythic journey, with magical "discovery places" where you can interact and create your guides. Each character in a story may have a different point of view of the situation, such as from science, art, spiritual beliefs, common sense, personal experience. For example, you might want to use a virtual environs to design the steps necessary to reach your goals, then try them out in the virtual space to find what might work for real life situations.     

Experience some of our educational projects in the 3D  virtual environment of Second Life ®. Using an Avatar to represent oneself, a person can interact with text, images, and voice with anyone in the world, also represented by their Avatar.  To see some examples, visit Elder Voices at the Nonprofit Commons on Second life.com and learn more about this work in the Virtual Journeys section of our website.                                                                                        

                                                    

 INTERVENTION 

1. Discrimination in medical diagnosis and treatment for people with unusual symptoms as might be seen in complex diseases, such as Lyme disease. 

2.  Testifying for individuals who are in abusive guardianship situations. 

3. Networking with organizations and caregivers working with people who need a voice when they are ill or injured, for example, the Witness program. (www.witness.org)


RESEARCH STUDIES 

 The assessment of how well the educational material and intervention are achieving our mission includes both traditional and new research methods. The new methods are designed to evaluate our education in virtual worlds and learn if health professionals are making  decisions that respect human rights besides finding the right diagnosis and treatment. For example, we are exploring ways of adapting the Think Aloud and Means-End analysis used for studying human and computer problem-solving abilities to show how well information and knowledge about health is applied to a person's daily lfe experience.                                                    


FUTURE PROJECTS 

  Virtual Assistants

      Developing Virtual Assistants that interact directly with an individual in their real life environment could offer;   

   1. Information to help solve a particular problem 

   2. Protection for the person by having a personal advocate  

   3. Connect the person to telehealth and telemedicine services. 

   

  Smart Living Spaces

      Design of places for people of all income levels to use telehealth in the home environs.

 

 

 

      

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