Learning to achieve good health is a lifetime journey, a quest to find guidelines for survival, not only physically, but for choices of personal and humanitarian values. Our projects offer;
 1. Education about problem-solving strategies that help people design their guidelines
 2. Intervention for health care abuse 
 3. Application of dynamical research methods to evaluate the projects    

Each project includes new ways of representing and sharing information, such as the use of virtual environs and social networks, while focusing on the ultimate mission of bringing human rights to health care.



 Elder Voices creates interactive nonfiction and fiction stories that encourage people to discover their most important health care guides. From cave paintings to computer languages, people have invented ways to represent their knowledge and form plans to guide their actions. Our stories are in the ancient format of a mythic journey, with magical "discovery places" where you can interact and create your guides. (List of stories available upon request)

Each character in a story may have a different point of view of the situation, such as from science, art, spiritual beliefs, common sense, personal experience. For example, you might want to use a virtual environs, to design the steps necessary to reach your goals, try them out in your imagination, and find what might work best for real life situations.     

Experience some of our educational material in the three dimensional environment of the virtual world, Second Life ®. Using an Avatar to represent oneself in a real time 3D environs, a person can interact with text, images, and voice with anyone in the world, also represented by their Avatar.  To see some examples for health care and human rights content, visit Elder Voices at the Nonprofit Commons on Second                                                 



Immediate areas for intervention of human rights violations in health care are; 

1. Finding Telehealth assistance for people without health insurance or funds to pay for care. 

2.  Witnessing and testifying for individuals with brain injury who are in abusive guardianship situations. 

3. Discrimination in medical diagnosis and denial of care for people with unusual or rare illnesses, such as might be seen in dynamical diseases, such as Lyme disease.    

4. Networking with organizations and caregivers working with people who need a voice when they are ill or injured, for example, the Witness program. (



 Assessment of our work includes both traditional research methods, and the application of nonlinear dynamics and complexity theory to evaluate how well the educational material and intervention are achieving our mission. For example, we are exploring new ways to analyze data from patient diaries to find if the use of virtual environs helps in the understanding and application of information about human rights and health care.       




  Virtual Caregivers 

      Online caregivers that interact directly with an individual could offer; 1. Information to help solve a particular problem 2. Protection for the person who is vulnerable by having a personal advocate  3. Connect the person to telehealth and telemedicine services. 

   Smart Living/Work spaces

      Design of places for people of all income levels to use telehealth and interactive educational material in the home/office environs.